- Robotics systems with ROS1/ROS2 and simulation
- Autonomous driving with perception, planning, control, and reinforcement learning
- LiDAR-based SLAM, perception, and real-time edge deployment
Dec 2025 – Jan 2026
- Containerized LSeg with Docker to improve reproducibility and deployment portability
- Connected a Logitech camera to Jetson Orin Nano and optimized inference with TensorRT for real-time semantic segmentation
- Ran benchmark experiments to compare runtime performance across deployment settings
Sep 2025 – Dec 2025
- Built a CLIP-based anomaly detection pipeline for industrial factory environments
- Developed an interactive demo using Streamlit for visualization and inspection
Jun 2025 – Oct 2025
- Applied SLAM in GPS-shadowed / GPS-denied environments
- Used Fast-LIO2 to build the map in advance and then performed localization-only during operation
- Developed LiDAR intensity-based lane recognition
- Modified DWA (Dynamic Window Approach) to avoid both dynamic and static obstacles
Feb 2025 – Oct 2025
- Built a simulation workflow with CARLA + ROS bridge + Gymnasium
- Re-encoded existing ground-truth labels into top-view RGB channels
- Modified the reward function and evaluated Soft Actor-Critic (SAC) under different scenarios
- Prepared simulation scenarios using RoadRunner and Blender
Apr 2025 – Jun 2025
- Implemented lane detection using a sliding-window-based classical computer vision pipeline
- Developed lane-following control based on the detected lane
- Implemented cone-driving and vehicle-avoidance maneuvers for competition scenarios
Dec 2024 – Feb 2025
- Implemented A*-based path generation in Gazebo with ROS1
- Tuned motion control using PID and Kanayama controllers
| Category | Stack |
|---|---|
| Languages | C/C++, Python, Arduino, MATLAB |
| Robotics / Simulation | ROS1, ROS2, Gazebo, CARLA |
| Perception | SLAM, LiDAR Perception |
| Control / AI | Planning & Control, Reinforcement Learning |
| Deployment / Tools | Git, Linux, Docker, TensorRT |
| Design / 3D | Autodesk Inventor, RoadRunner, Blender |



