fix(馃挜): detach swapchains before device destroy - #84
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Change-Id: I3c0b35c29698bc9f74db41b210e2194c019fa15f
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This was reported by a RN WebGPU user who is using three.js: when Three.js destroys the device it created, we get the following crash (Vulkan only, Metal is fine):
We are able to reproduce it nicely. This didn't come up before because because in our own examples we provide the device ourselves so three.js won't destroy it.