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- Fail AllocateInputBuffers/EncodeInternal with a logged error when GraphicsContext is unset or not an OpenGL render window, instead of dereferencing null. - Align 4:2:0 encode dimensions down to even values; NVENC rejects odd luma sizes, which appear with fractional devicePixelRatio scaling. - Check encode dimensions against codec min/max caps so failure is actionable instead of a bare NV_ENC_ERR_INVALID_PARAM. - CheckAvailability: probe with an offscreen GL context and fix the SetWidth/SetHeight typo.
jspanchu
commented
Jul 3, 2026
| << encodeWidth << "x" << encodeHeight << " exceed the NVENC limit of " | ||
| << maxWidth << "x" << maxHeight | ||
| << " for the chosen codec. Reduce the frame size or switch to a codec with " | ||
| "higher limits (ex: HEVC)."); |
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we do not support hevc yet. but if folks are on hi-dpi 4k screens and window.devicePixelRatio > 1.0, then they will run into this.
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Ran nvenc+opengl tests locally on windows + linux successfully. |
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