WorldEdit Version
WorldEdit 7.4.3+7515-78babeb
WorldGuard Version
WorldGuard 7.0.17+2370-e42d8bc
Platform Version
- Official Folia
1.21.11-14-ver/1.21.11@529aabc
- Minecraft
1.21.11
- Java
25.0.3
- Four Folia region tick threads
The Folia server JAR was downloaded from PaperMC's official download service.
Confirmations
Bug Description
When a projectile has a Creature shooter owned by a different Folia region, WorldGuard reads the shooter's mutable AI state from the projectile or vehicle region thread while building the event cause chain.
The problem is in Cause.Builder.addAll(...). After following Projectile#getShooter(), WorldGuard reaches the remote Creature and unconditionally calls Creature#getTarget(). Folia correctly rejects this read because the current region does not own the creature.
This was reproduced on an isolated official Folia server. Immediately before firing VehicleDamageEvent, the ownership checks returned:
Bukkit.isOwnedByCurrentRegion(arrow) = true
Bukkit.isOwnedByCurrentRegion(pillager) = false
WorldGuard then produced this call path:
Thread failed main thread check: Accessing entity state off owning region's thread
at ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(TickThread.java:97)
at org.bukkit.craftbukkit.entity.CraftPillager.getHandle(CraftPillager.java:16)
at org.bukkit.craftbukkit.entity.CraftMob.getTarget(CraftMob.java:71)
at com.sk89q.worldguard.bukkit.cause.Cause$Builder.addAll(Cause.java:336)
at com.sk89q.worldguard.bukkit.cause.Cause$Builder.addAll(Cause.java:298)
at com.sk89q.worldguard.bukkit.cause.Cause.create(Cause.java:226)
at com.sk89q.worldguard.bukkit.listener.EventAbstractionListener.onVehicleDamage(EventAbstractionListener.java:1005)
The exception aborts the WorldGuard listener before it completes its protection check. The VehicleDamageEvent returns without being cancelled, so a protected vehicle may remain vulnerable.
Expected Behavior
WorldGuard should keep the projectile and its shooter in the cause chain without reading mutable state from an entity owned by another Folia region.
If the current region owns the creature, WorldGuard may continue resolving getTarget() and getIgniter(). If it does not own the creature, WorldGuard should skip only that recursive AI-state expansion and continue processing the event normally.
Reproduction Steps
- Start official Folia
1.21.11-14 (529aabc) with four region tick threads and Java 25.
- Install WorldEdit
7.4.3+7515-78babeb and WorldGuard 7.0.17+2370-e42d8bc.
- In region A near
x=0, create a persistent pillager.
- Create an arrow in region A and assign the pillager as its shooter.
- Move the arrow to region B near
x=16384 with teleportAsync(...), leaving the pillager in region A.
- On the arrow's entity scheduler in region B, create a minecart and fire a real Bukkit
VehicleDamageEvent with the arrow as the attacker.
- Confirm that
Bukkit.isOwnedByCurrentRegion(arrow) is true and Bukkit.isOwnedByCurrentRegion(pillager) is false on the event thread.
- Observe WorldGuard calling
CraftMob#getTarget() through Cause.Builder.addAll(...) and Folia rejecting the cross-region entity-state read.
The test uses a deterministic event harness to isolate WorldGuard's listener. It does not modify WorldGuard or Folia internals.
Optional WorldGuard-Report
Not applicable. This failure occurs while WorldGuard constructs the event cause, before a region-specific protection result can be completed.
Anything Else?
The relevant WorldGuard logic currently reads creature state recursively without checking Folia ownership:
} else if (o instanceof Creeper creeper) {
indirect = true;
addAll(creeper.getTarget(), creeper.getIgniter());
} else if (o instanceof Creature creature) {
indirect = true;
addAll(creature.getTarget());
}
A possible fix is to preserve the creature as a cause but guard only the mutable target and igniter lookups:
} else if (o instanceof Creeper creeper) {
indirect = true;
if (!WorldGuardPlugin.inst().isFolia()
|| Bukkit.isOwnedByCurrentRegion(creeper)) {
addAll(creeper.getTarget(), creeper.getIgniter());
}
} else if (o instanceof Creature creature) {
indirect = true;
if (!WorldGuardPlugin.inst().isFolia()
|| Bukkit.isOwnedByCurrentRegion(creature)) {
addAll(creature.getTarget());
}
}
Bukkit.isOwnedByCurrentRegion(Entity) is suitable here because it checks ownership without first reading the remote entity's location or other owner-only state.
Moving cause construction to the shooter's scheduler is not a safe replacement: vehicle-event cancellation must finish synchronously on the vehicle's owning region, and blocking one region while waiting for another can introduce deadlocks or tick latency.
WorldEdit Version
WorldEdit 7.4.3+7515-78babebWorldGuard Version
WorldGuard 7.0.17+2370-e42d8bcPlatform Version
1.21.11-14-ver/1.21.11@529aabc1.21.1125.0.3The Folia server JAR was downloaded from PaperMC's official download service.
Confirmations
Bug Description
When a projectile has a
Creatureshooter owned by a different Folia region, WorldGuard reads the shooter's mutable AI state from the projectile or vehicle region thread while building the event cause chain.The problem is in
Cause.Builder.addAll(...). After followingProjectile#getShooter(), WorldGuard reaches the remoteCreatureand unconditionally callsCreature#getTarget(). Folia correctly rejects this read because the current region does not own the creature.This was reproduced on an isolated official Folia server. Immediately before firing
VehicleDamageEvent, the ownership checks returned:WorldGuard then produced this call path:
The exception aborts the WorldGuard listener before it completes its protection check. The
VehicleDamageEventreturns without being cancelled, so a protected vehicle may remain vulnerable.Expected Behavior
WorldGuard should keep the projectile and its shooter in the cause chain without reading mutable state from an entity owned by another Folia region.
If the current region owns the creature, WorldGuard may continue resolving
getTarget()andgetIgniter(). If it does not own the creature, WorldGuard should skip only that recursive AI-state expansion and continue processing the event normally.Reproduction Steps
1.21.11-14(529aabc) with four region tick threads and Java 25.7.4.3+7515-78babeband WorldGuard7.0.17+2370-e42d8bc.x=0, create a persistent pillager.x=16384withteleportAsync(...), leaving the pillager in region A.VehicleDamageEventwith the arrow as the attacker.Bukkit.isOwnedByCurrentRegion(arrow)istrueandBukkit.isOwnedByCurrentRegion(pillager)isfalseon the event thread.CraftMob#getTarget()throughCause.Builder.addAll(...)and Folia rejecting the cross-region entity-state read.The test uses a deterministic event harness to isolate WorldGuard's listener. It does not modify WorldGuard or Folia internals.
Optional WorldGuard-Report
Not applicable. This failure occurs while WorldGuard constructs the event cause, before a region-specific protection result can be completed.
Anything Else?
The relevant WorldGuard logic currently reads creature state recursively without checking Folia ownership:
A possible fix is to preserve the creature as a cause but guard only the mutable target and igniter lookups:
Bukkit.isOwnedByCurrentRegion(Entity)is suitable here because it checks ownership without first reading the remote entity's location or other owner-only state.Moving cause construction to the shooter's scheduler is not a safe replacement: vehicle-event cancellation must finish synchronously on the vehicle's owning region, and blocking one region while waiting for another can introduce deadlocks or tick latency.