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1 change: 1 addition & 0 deletions docs/changelog.txt
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Expand Up @@ -63,6 +63,7 @@ Template for new versions:
## Misc Improvements

## Documentation
- ``dfhack.translation.generateName``: added a table containing explanations and data types for each of the parameters

## API

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58 changes: 57 additions & 1 deletion docs/dev/Lua API.rst
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Expand Up @@ -1060,7 +1060,63 @@ Translation module

* ``dfhack.translation.generateName(name,language,type,major_selector,minor_selector)``

Dynamically generate a name using the same logic the game itself uses.
Dynamically generate a random name using the same logic the game itself uses.

**Parameters:**

.. list-table::
:header-rows: 1
:widths: 21 60 19

* - Name
- Explanation
- Data Type
* - ``name``
- | ``name`` property of the object that will have its name generated. This is an output parameter.
|
| Example values:
| ``df.global.world.entities.all[0].name``
| ``df.unit.find(79).name``
| ``dfhack.gui.getSelectedUnit().name``
| ``df.language_name::new()``
- ``df.language_name``
* - ``language``
- | Integer index of the language used for generating the name within ``df.language_translation``.
|
| Example values:
| ``df.global.world.entities.all[0].name.language``
| ``df.unit.find(79).name.language``
| ``dfhack.gui.getSelectedUnit().name.language``
| ``0``
- ``int``
* - ``type``
- | Integer value of the name type. This ensures that the generated name will be appropriate for the given category of object. For allowed values see ``df.language_name_type`` enum.
|
| Example values:
| ``df.global.world.entities.all[100].name.type``
| ``df.unit.find(79).name.type``
| ``dfhack.gui.getSelectedUnit().name.type``
| ``df.language_name_type.Figure``
| ``13``
- ``df.language_name_type``
* - ``major_selector``
- | Section of the loaded game raws containing words used for generating the name.
|
| Example value for sites belonging to civ with id 100:
| ``df.historical_entity.find(100).entity_raw.symbols.symbols_major[df.entity_name_type.SITE]``
|
| Example value for units:
| ``df.global.world.raws.language.word_table[0][df.language_name_category.Unit]``
- ``df.language_word_table``
* - ``minor_selector``
- | Section of the loaded game raws containing words used for generating the name.
|
| Example value for sites belonging to civ with id 100:
| ``df.historical_entity.find(100).entity_raw.symbols.symbols_minor[df.entity_name_type.SITE]``
|
| Example value for units:
| ``df.global.world.raws.language.word_table[1][df.language_name_category.Unit]``
- ``df.language_word_table``

Gui module
----------
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9 changes: 9 additions & 0 deletions docs/styles/dfhack.css
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Expand Up @@ -79,3 +79,12 @@ div.dfhack-tool-summary p:last-child,
aside.dfhack-tool-summary p:last-child {
margin-bottom: 0;
}

table {

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These rules should be made more specific if they are necessary, e.g. with a custom CSS class on the table

table-layout: fixed;
width: 110%;
}

table span.pre {
white-space: wrap;
}
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