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Correct gl_FragCoord Y orientation on D3D, Metal and Vulkan
CI
#889:
Pull request
#1840
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58m 38s
bkaradzic-microsoft:fix/fragcoord-y-orientation
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Canvas: fix 21 correctness and robustness bugs in the shared Canvas2D polyfill
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17m 36s
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Correct gl_FragCoord Y orientation on D3D, Metal and Vulkan
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52m 27s
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Map previousWorld0-3 so instanced motion vectors are correct
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Playground validation: finish the sweep instead of stopping at the fi…
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Playground validation: finish the sweep instead of stopping at the first failure
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Playground validation: finish the sweep instead of stopping at the first failure
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53m 25s
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Drop the dead BGFX_CONFIG_MAX_FRAME_BUFFERS=256 overrides and stop cl…
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Expose bound texture layer count via NativeEngine.getTextureLayerCount
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57m 36s
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Drop the dead BGFX_CONFIG_MAX_FRAME_BUFFERS=256 overrides and stop clamping the pool
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Fix D3D11/fxc hang on cascaded shadow maps by flattening narrow varying arrays
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Diagnostics: report the message of an uncaught C++ exception (#1834)
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Add a native Draco encoder to the NativeDraco plugin
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Canvas: fix 21 correctness and robustness bugs in the shared Canvas2D polyfill
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Canvas: fix 21 correctness and robustness bugs in the shared Canvas2D polyfill
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