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RemoteDisconnect function #33

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@noprops

In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.

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